An Exploration, and Special Operations Task force, whose mission is to explore all that Azeroth has to offer in service of Suramar and her people. Put in place by the Suramar Government as an extension of the Suramar Military, the Agents purpose is to explore, gather intelligence, and carrying out missions on behalf of the Suramar Military when need be. Though the thought of Exploration usually brings about feelings of excitement, it is easy to forget the dangers that come along with it. That is why we are looking for the very best that Suramar has to offer, to explore this brave new world, assess and deal with any threats to our people, and to boldly go where no Nightborne has gone before.
“To explore Azeroth in service of Suramar and her people, to offer aid to those we consider our allies, and to protect our home at any cost. An Agent of Suramar represents the best that the Nightborne have to offer, and always looks for an opportunity to better themselves, and the people of Suramar.”
OOC Mission Statement:
“We look to provide an extremely friendly and welcoming RP group that anyone could feel comfortable in, while also offering a variety of RP that everyone can be excited about. We want to help create a community that all of our members, and our allies can look forward to when logging on.”
The Crimson Cavalry is made up of the Agencies finest Tacticians, Battle-Mages, Sentinels, Reconnaissance Experts, and War Strategists. The Cavalry is mostly noted for their work on the battlefield, and is regarded as the Agencies heaviest hitters. While others run away from danger, the Cavalry is the first to run towards it. The Crimson Red color of the Agencies Tabard is symbolic of this Division.
The Royal Regiment is made up of the Agencies finest Diplomats, Support-Mages, Archivists, Researchers, and Healers. The Regiment is mostly noted for their work in Artifact Research, as well as their abundance of altruism & intellectual curiosity. This Division is known for housing some Suramars brightest intellectuals, & researchers. The Royal Purple color of the Agencies Tabard is symbolic of this Division.
In order for an Agent to progress in Rank, they will need to acquire "Agent Accolades". When an Agent attends and participates in an event, they will gain Agent Accolades for it. 3 Accolades will be given to each Agent for attending & participating in Academy Courses, Missions, and other events held by the Agency. Bonus Accolade are always on the table, and it is up to the event coordinator or the DM to decide when, and how many Bonus Accolades will be given out.
*Officers will be in charge of keeping track of Agent Accolades through a Google Docs Spreadsheet, however we ask that each Agent also keeps track of their own Accolades to avoid any mishaps.
At our weekly Council Sessions, we will have segment where anyone who wishes to spend their accolades on a promotion may do so. The host of the session will do the honors of promoting the Agent(s), and a small ceremony will take place.
Once promoted, the Accolades required are deducted from the Agents accumulated amount.
Promotions - Roles/Titles
With each Rank, an Agent will be able to take on a specialized Role. For example, at Rank 2 in the Royal Regiment, an agent can become a Junior Archivist, or Junior Diplomat. While Agents at Rank 2 in the Crimson Cavalry can become Junior Sentinels or Junior Enforcers.
The Rank chart shows these Roles, and how they progress. The colors indicate that the Roles/Ranks are in the same progression. For example, Junior Sentinel is colored Purple, as is the its next step in progression, Sentinel, followed by Warden. An Agent can decide whether or not to keep their current Role/Title, or move to a new one that they have unlocked.
Promotions - Rank Benefits
An agent will note that every few ranks or so, they will gain a Bonus amount on their rolls during events. For example, Rank 2 provides +1 do an Agents rolls, and goes on from there.
"The Agents Estate" - The Main Headquarters for the Agents of Suramar.
The Agent's Estate
The Agent's estate is the Main Headquarters of the Agency. Nestled along the Suramar Harbor, the estate offers several amenities for the Agents, including boarding, food, and drink. The Estate is accessible by boat, or if you're feeling venturous, by foot.
The Estate is also the location of the Director's Chambers, where she often stays, and operates out of. Director Harleena however is often out in the field, though can usually be reached by her Assistant, Tyilian. Many Agents find the Estate to be a second home, if not their only.
In the way of Estate security, the HQ is guarded by a group of Agency trained Manasabers, as well as a complicated security system set up by Chief of Security Loviattar, and Head Archivist Veros.
"The Agent Embassy of Zandalar" - Primary (public) base of operations for the Agents in Zandalar.
The Agent Embassy of Zandalar
Functioning as the primary base of operation for the Agency in Zandalar, this Embassy currently functions as a multi-purpose base. While several Agents are tasked with aiding the Horde efforts in bringing the Zandalari into the Horde, others plot our next missions, and look for other areas of Zandalar to operate out of, and carry out missions.
Located in the Port of Zandalar, the embassy is open to all races of Zandalar to tour, and meet some of the Agents currently working in Zandalar.
Overseen by Head Archivist Veros, the Agency Vault rests deep underground, beneath the Agent Headquarters, and is only accessible by teleportation. The Vault houses a myriad of relics, artifacts, and other items collected by the Agents during their missions.
There are several layers to the Vaults structure, which is believed to only be mapped, & fully understood by the Head Archivist himself. Each layer of the vault is designed for different forms of housing artifacts, as to accommodate the possible levels of "danger" an artifact may present.
One area of the Vault has unique magical portraits, used for imprisoning criminals, enemies, and other dangerous foes if need be. When locked inside one of these portraits, those captured are stuck within the scenery of the image, unable to see or communicate with the outside world. Though seldom used, these "Cells" have been found to be highly effective, and save a great deal of space within the vault.
In our very first mission in Azshara, the Agents helped the Goblins of Bilgewater Harbor against a Naga attack. As a thank you gift, a group of Goblins designed and created these ear-pieces especially for the Agents of Suramar. They allow us to stay in contact with one another no matter where we are in the world.
Every Agent is issued one of these communicators upon joining.